Secret Missions

Last Day Advanced Campers

We can add a bit of anticipation and magic into our weeks by tempting children into engagement with a Secret Mission on our final day together. By the end of camp enthusiasm can wane as campers get tired and bored, Fridays can feel like forever if you’re not careful. Planning a surprise for the group on Friday is a really fun way to keep motivation and enthusiasm high, for everyone!

As you play together throughout the week you’ll gently to remind children about the skills they may need to complete their mission successfully. This can spark a little bit of willingness to try something new.

Secret Mission Options:

Find the end of Peterson Creek – 3km flat

  • From 7th at Memorial Area go to 10th and down to river. It is shorter. This is approximately a 3km walk.

Map the missing park of the park – 6km

  •  10am E.Summit  – 12pm W. Summit
    – At S.Bank surprise them with a treasure hunt marked on the map
    All the x’s are on bridges and all the treasures are under bridges

Find the magic pond – <3km lots of up

  • mark it on the map and dole out clues

Secret Mission Roles

Mentors can assign 2-3 children to roles so that everyone has a job.
Many hands make light work. Children absolutely love to help. Feel free to make up roles as you desire.

  1. Recorder – clipboard & pen (they are drawing a map or taking notes)
  2. Researcher – checklist
  3. Safety – 1st Aid Kit
  4. Navigators – map & compass
  5. Time Keeper – watch/sun
  6. Encourager – stories and pep talk words list
  7. Hiking Leaders

Running Games

Children love tag.

Seriously how many variations of tag are there?

They will always ask to play tag.

One of the best versions out there I have ever played is never-ending tag.

Never Ending Tag

  1. Everyone is it.
  2. If you get tagged you sit down and don’t move. Remember who tagged you.
  3. If you tag someone at the same time as they tag you then you play rock-paper-scissors to break the tie. Loser sits.
  4. When the person who tags you gets tagged you get up and can play again.

A mentor can call ‘jailbreak’ at any point and everyone is up again.

Fox Tail

What Time is it Mr. Wolf?

Red Light/Green Light

Watch Tower (Ghost in the Graveyard)

Adapted version of a classic children’s game. I learned this game at nature camp.

Setup: We’re going to pretend we are wild animals and __________ is a Park Ranger. They are new to the job and they have left their food at the bottom of their Watch Tower. (dump out a pile of bandanas) You can only steal the food when the Park Ranger isn’t looking. If you get caught you must drop the food.

How to play:

  1. Choose an area where there can be good hiding spots. Make sure everyone is aware of where the boundaries are. It could be in your yard or a field. (It is best played outside). Designate an area as the “base” such as a tree where players are safe from being tagged if touching it.
  2. Choose one person to be the “Tower Keeper” and the rest are the “wild animals” The tower keeper then hides somewhere and the other players stay at home base.
  3. The Tower Keeper turns their back and shouts, “Watch Tower” and slowly counts down from any number they choose. 10-9-8-7-6 etc etc.
  4. The animals then try to run from their base to the watch tower and back before the tower keeper gets to 1. Players can hide anywhere. They do not need to stay at their base.
  5. When the tower keeper gets to 1 they turn around quickly and anyone they can see has to drop their food and return to their base.
  6. The object is for the animals to get to the base without being spotted.

Additional Running Games:

  • https://ultimatecampresource.com/camp-games/tag-games/

Circle Games

Circle games are great when you have time to fill at the end of the day.
Everyone is often too tired to play an active game but they are always ready for more fun. It’s best to keep these games simple and silly.

Sausage/Meatballs

Everyone sits in a circle. The person who is it stands in the center of the circle. Each person has to ask “it” a question. The only answer is “meatballs”. The first person to make the person in the middle laugh wins.

My Grandma’s Underpants

Objective: to make the person in the middle laugh or smile

One person is “it” and all the kids sit in a circle and the “it” stands in the middle.

The kids on the outside of the circle ask them a question and the only thing the “it” can say is “My grandma’s under pants.” The kid on the outside of the circle that makes the “it” laugh or smile takes the spot in the middle.

Duck Duck Goose

Classic children’s circle game.
One person ‘it’ goes around the circle saying, duck, duck, duck, duck and touching each person’s head. When they say Goose that person gets up and races around the circle in reverse of the person who is ‘it’. The winner sits back down and the loser walks around the circle.

Catch the Rabbit

Materials: a small bandana ball and a large bandana ball

Catch the Rabbit is a fun and simple game. Have everyone sit in a circle. The Rabbit (a small ball) begins the game. Choose one person to begin the game by passing the Rabbit to the person next to them in the circle. That person will pass the Rabbit in the same direction to the person next to them and so on.

When the Rabbit is about half of the way around the circle, the Fox (a large ball) can be put into play by the player who started the game with the Rabbit. The Fox gets passed around the circle in an attempt to catch up to the Rabbit.

The Rabbit must continue to travel in the same direction around the circle unless the Fox changes directions. When one player ends up with both the Fox and the Rabbit, the game is over.

Crambo

One player begins the game by saying, “I am thinking of something in the forest that rhymes with ‘fair’” the others then ask questions to figure out what it might be. The one that guesses it correctly goes next. Expand the boundaries as needed.

Who’s Under the Blanket?

This one is best played on a Tuesday or Wednesday before everyone knows each other really well but not on Monday or Friday.

Need: A blanket or tarp big enough to cover a child.

Play:

  1. Everyone sits in a circle and one person leaves the circle with a mentor.
  2. The group then silently chooses someone to hide under the blanket in the middle of the circle. Pointing only, no talking.
  3. When they are ready they all chant, “Who’s under the blanket? Who’s under the blanket?”
  4. The person who left then returns and has to guess who is missing.
  5. The person under the blanket is the next to leave the circle.

More blanket games: https://www.youthwork-practice.com/games/blankets-cloths-games.html

The Great Circle ~ Nature Mandala

Time: 30 mins
Numbers: any
Equipment: none
Location: a diverse countryside environment where picking flowers and leaves etc is not going to do any harm. A clear area is also needed. A meadow ready to be mown, or which has just been cut but not cleared, adjacent to an already mown area, is ideal.

This is best done in an area you know well and are confident will not be harmed, e.g. at the back of the school field. Note also that it is not a good idea to play this game too often in the same place because of the potential to cause damage. This game can be done in a much more relaxed and spontaneous manner than described here. It will very much depend on the group you have, and how much license you have to rampage around the surrounding area! Choose a thing which everyone can find, such as a certain leaf or a flower. Start with an easy one. Make sure everyone gets as close a match to the thing you chose as possible. This improves identification skills. When everyone has one, stand in a circle on a reasonably flat, clear area. Kneel down and place the item on the ground in front of you. Everyone else does the same, and places their thing there too, so they are all in a circle. The first circle should be tight, so make the things touch each other. It can be more effective if the things point along the radii of the circle, but there is no reason why they should not be at right angles to them. Then chose another thing, and do the same, creating another circle just outside the last one, and so on until you run out of ideas, things or time. Then admire your work and leave it for passers by to wonder at.

Find the Carrot

Objective: To trick the person in the middle (and to laugh your butt off!)

Description: This game is wilarious (wicked, and hilarious)!

It’s essentially like “hide the button”; one person in the middle of a circle, with everyone around them passing an object behind their backs – the person in the middle of the circle has to guess the object’s location.

The twist is – the object is a carrot – and when the person’s not looking, you take a bite of the carrot – if the carrot is finished before the person finds it…everyone wins?

Also – if the person finds the carrot’s location, they switch places with that person.

Additional Circle Games:

Trickle In Games

These are games that are simple enough to be played while children are arriving.

It gives them something to do and is a way to break the ice in the morning with something fun.

My go to trickle-in games for day 1:

  • I spy
  • Would you rather
  • Put a finger down
  • Scavenger Hunts

Get to Know You/Ice Breaker/Warm-Up Games

Animal Alphabet

The leader starts with the name of an animal that starts with the letter “A.” From there, go around the circle and have each person say the name of animal each beginning with the next letter in the alphabet. First see if you can get to the end of the alphabet and then see how many times you can complete the alphabet as a team.

Would you Rather

Ask questions “would you rather….” go swimming in a pool or in a lake? Would you rather eat worms or grass?

10 Things in Common

Try to find 10 things the whole group has in common

Action Syllables

Materials: None
Objective: Learn names and loosen up campers

To play Action Syllables, have your group form a circle. Ask each participant to choose an action for every syllable of their name. Example: Elvis has 2 syllables, so he does a hip shake with and snaps his fingers for his name. Once Elvis has done his action while saying his name, the whole group repeats. After the 2nd person does his/her name, the whole group repeats, then does Elvis’s again. And so on until everyone’s done it.

Get to Know You

Toss a ball or something back and forth in a circle and ask a question, whoever catches it has to answer

Human Treasure Hunt

Have cards with a statement on them. Uses mint toothpaste, Likes spaghetti, Has a brother, etc. Children have to ask their friends if they match the question and if they match they need to sign their card.

Who Dun It?

Everyone writes an experience they had on a piece of paper. They all get mixed up and then drawn out one by one. The person who draws the paper has to guess who dun it.

Find Your Partner

Print cards with known pairs on them and then tape a card to each child’s back.
They have to talk to each other to find their pair.

Nature Connection Games

Nature’s My Friend

Players are taken on a short hike during which each person collects something from the natural environment (nothing may be broken or picked from any living thing.) The item has to be either lying on the ground or resting on another object (e.g. stump or log). Everyone keeps his object hidden from all other players.

Following the hike, each person is given the opportunity to build a small home for his ‘friend’. He is also asked to give his friend a name, and to think of one way in which he could take care of his friend, if it was still out in its natural environment.

When all in the group is ready, everyone tours the small homes that have been created, and meets each special friend. E.g. “This is my friend Twiggy. He is a small branch that I found lying on the ground. I’ve built him a house from soft leaves and moss that I found on the ground. If he was still on a tree, I could take care of him by protecting him from the wind. I could build a fence so the wind wouldn’t snap him off from his tree. I could also make sure he doesn’t catch diseases -I could check for termites and insects that might harm him.” The friends that are made are refreshing to everyone.

Otter Steals Fish

Set up a circle boundary around 6-8 metres in diameter (we often use the children’s backpacks but a long rope on the ground, or other objects would work fine)
Remind the heron that they are to guard their fish but they are not allowed to touch the fish whilst the game is in play. They can stop an otter stealing their fish by tagging the otter (gentle but clear tags)
Remind the otters that the aim of the game for them is to get in, grab the fish and get out of the circle with it without being tagged by the heron.

Consequences – these can change depending what variation you play. The simplest is that if an otter is tagged, they go to the boundary and count to 10 before trying again.
If an otter successfully steals the fish, they can become the next heron

Run Rabbit

Source: Coyote’s Guide to Connecting with Nature

How to Play: create a few rabbit burrows with bandanas, sticks, or hula hoops.

Ask for one or two volunteers to be “it”/the wolves. Have the children jump into their burrows

When the Wolves say, “Run rabbit run!”, the kids try to run to another burrow. If the Wolves tag them before they get there, then kids need to sit down where they were tagged. The children become Trees and can use their arms to tag other rabbits (or they can be wolves).

The Wolves repeat step 2 until all but two people have been tagged. These two people are the winners and will become the Wolves in the next game of Run Rabbit Run.

Cougar Stalks Deer

Source: Coyote’s Guide to Connecting with Nature
The object of the game is for the cougars to sneak up on the deer without being “seen”.

When deer are grazing (looking for food), they take a few bites of grass or other food, then perk up their heads, scanning their surroundings for threats. They see movement really well, and have excellent hearing. Cougars therefore have to be stealthy to hunt deer. They’ll crouch down low, and sneak up to the deer when their heads are down. When deer look up to scan for threats, the cougar will freeze, not making any noise, and try to be as still as possible so that the deer doesn’t see them. If all goes well for the cougar, they’ll be able to sneak close enough to the deer to pounce!

How to Play: One person plays the “Deer” – Everyone else is a “Cougar”
The Deer and Cougars start the game as far apart as possible within the playing area.
Choose an object or an action to be the “reset”. It can be anything from a piece of furniture, to a rock or tree, to a “high five” from somebody. The “reset” works best when it is far away from the Deer.

The Deer is grazing–they pretend to be looking for/eating food, not paying attention to their surroundings. Every once in a while, they stop grazing to scan their surroundings for threats, especially if they hear something or sense movement nearby.

The Cougars are stalking the Deer–when the deer is grazing, they try to sneak closer and closer. When the deer looks up to scan for threats, the Cougars should freeze. If the Deer sees any movement from the Cougars, or hears any noises while scanning for threats, they get to point at those Cougars that moved/made noise. Those Cougars have to go touch the “reset” object or do the “reset” action immediately before stalking the Deer again.

How does it end? When either one Cougar or all the Cougars successfully tag (or get within 6 ft of) the Deer. Before the game starts, you can decide how your game will end.

Sleeping Fawn

This is a perfect game to play in the afternoon when energy is dipping.

In this game children are sleeping fawns. Fawns must stay still but keep their faces shown while they pretend their deer mom is away.

An adult plays the coyote, who sniffs around the field or forest looking for its prey. Remember fawns don’t have a scent! Stillness is the secret and allows kids to sink into nature—a nice change from popular pursuit games.

The coyote tries to get the fawns to move without touching them or speaking words. Coyote behaviour like yelping, jumping and playing or being silly is encouraged!

When the fawn moves, it’s “caught” and out of the game.

Source: Coyote’s Guide to Connecting with Nature by Jon Young, Ellen Haas, and Evan McGown.

Get Lost

Leave backpacks in a place that has a reasonable landmark.
Wander aimlessly away from the backpacks. Some children may be concerned about their stuff and you can reassure them by giving them the landmark and encouraging them to look back on it. The more adventurous children will likely run ahead and get disoriented. A rare child will be both aware and adventurous and you may need to front-load that one to not spoil the game.

When you feel you have wandered sufficiently far ask the group which way is back. Have them point, talk to each other, and agree. This is an opportunity for your anxious children to shine because they will definitely know how to get back. If consensus cannot be made split the leaders and one goes with each group or travel in between them keeping both groups in sight. Remind them of our rule to stay together as a pack.

Nutty Squirrel

Instructions >

Talbots Game

You will need: many bandanas and loose parts

How to Play: Find 6-8 items that are easily found within your area. Place them spread apart on a bandana and have the students each get a bandana for themselves. Cover your items with a second bandana and allow the children to look for 10 seconds. Let them know how many items there are and see how many they can remember correctly and find.

If they want 5 more seconds to have another look have them complete a simple challenge. Bear walk across the grass for example.

Tree Tag

Like tag but with a safe zone.
Call out ‘you’re only safe if you’re touching a….’ and choose a type of tree. You can name the tree or call out a unique feature. Yellow bark, waxy needles, red leaves, orange berries etc. Use names for older children who likely have had the opportunity to learn the names and use descriptions for younger students.

Once you’ve given them a chance to find the tree then you chase them.

Firekeeper

Described in Coyote’s Guide to Connecting With Nature. Used everywhere!

One person (firekeeper) sits in the center of a circle of people. That person has an object such as a rock in front of him or her. Another person coordinates people as they take turns sneaking into the middle of the circle to pick up the rock and bring it to the edge of the circle. The firekeeper can point to people if he/she hears them sneaking up and the person needs to go back and sit down when caught. Hints: This activity is similar to the game Deer Ears. In Deer Ears, everyone sneaks up at once and tries to touch or take an item from the deer. This game works best if you give the firekeeper a limited number of times to point (the number of people in the circle plus 5 usually works well). This game is best played in an area with crackly substrate such as sticks to make it harder to sneak up.

Fox-Rabbit-Leaf

Age Group: 6 and over
Ideal Numbers: 15 – 50
Equipment Required: Scarves or pieces of cloth; pencil and paper, watch
Amount of Time: 15 mins+
Reason for playing: starting point to discuss ‘balances’ in nature

How to Play:

Players are divided into 3 roughly even groups – one group are foxes, one rabbits, and one are the leaves. The foxes stand to form a circle. The rabbits each have a scarf or piece of cloth to tuck in their belt or waistband for their ‘tail’ – they stand inside the circle.

The leaves stand outside the circle – they cannot move. Decide in advance on a length of time for each ’round’ and how many rounds you will play (perhaps 6 rounds of 2-3 minutes each). At a given signal, the round commences. The rabbits must try to get past the foxes to ‘tag’ the leaves – they can catch as many leaves as they are able. The foxes try to catch the rabbits by pulling their tails; the rabbits are safe when they are in a crouching position, but they cannot move or tig a leaf when they are in a crouching position, but they cannot move or tig a leaf when they are crouching.

The foxes can only catch one rabbit in any round. When their time is up, call the end of that round. Any rabbit caught by the foxes become foxes as well. If the fox fails to catch a rabbit within any round it ‘dies’ and becomes a leaf. If the rabbit fails to get food, it also becomes a leaf. When the rabbit gets food, the food joins them as a rabbit.

Special Notes: At the end of each round, note how many there are in each group. When the game is over, discuss how the numbers varied – if there are too many rabbits there isn’t enough food, so some of the rabbits die; it is also easier for the foxes to get rabbits, so the number of foxes temporarily increases. However, if there are too many foxes, they can’t all get rabbits, so some die – therefore it becomes easier for the rabbits to get food, and their numbers increase!

Who Am I?

Materials: Scotch Tape & Animal cards with no names on the back
Children guess which animal is on their forehead by asking “yes/no” questions to a partner, or be GIVEN clues by their classmates.
Encourage the student to guess between each clue.

Examples: Am I an animal? Do I fly? Do I live in the forest? Can I swim?

Remind children NOT to say the name on the card before the student guesses correctly

Tips: If students are having trouble guessing their card, you can offer more clues that the students have not already offered.
If students guess their card easily, quiz the class about the item. “Where would we usually see this animal? Do you know what it would normally eat? Has anyone ever seen this animal before? Why is this an important part of our local ecosystem?

Bat & Moth

Time: 30 mins
Numbers: 15-20
Equipment: at least one blindfold
Location: Anywhere

Stand the children in a circle. Talk about how bats see their food (echolocation). What do bats eat? Often moths. Choose someone to be a bat (I usually choose the one who knew that bats use echolocation) and another child to be the moth. The first two should be sensible children so that the others get an idea of how it works. Blindfold the bat, but not the moth. The bat goes around saying ‘bat!’. Every time the bats says this the moth must reply ‘moth!’. Thus a sort of echolocation can be done. The bat must tag the moth, to eat it. The others in the circle must gently guide the players back into the circle if they hit the edges, and not let them run out. This is both a very good model of the process and an enjoyable game. However, it will take a little effort to make sure it works safely. Possible problems: The bat must keep saying ‘bat’ or it becomes blind man’s buff. Some children can’t cope with saying ‘bat’ at the same time as hunting in the dark. Might be worth practicing without the blindfold. The moth must always reply immediately, and loudly. Cheats get eaten! If it drags on and the bat is obviously not going to get the moth, everyone takes a step in to restrict the area. If the circle is too big or too widely spaced, the bat can escape, and the players can get up enough speed to do some damage! Best to keep the circle small and very closely spaced. To make sure everyone has a go in the time allotted, you can have more than one moth or more than one bat, or both. Choose your ‘opponents’ carefully to make sure that one will not squash the other!

The Web of Life Game

Age group: 6 upwards
Location; Inside or outside.
Ideal numbers: 15-20
Equipment required: ball of string
Amount of time: 10 mins
Reason for playing: to show how the natural world is interlinked, discussion of food-webs.

How to Play: All stand in a circle. One person start of with the ball of string – they choose to be an animal or plant (in the wild or on a farm etc) for example a greenfly. Somebody across the circle is asked to think of something which the greenfly is connected to/eats or is eaten by – for example a ladybird. The greenfly keeps hold of the end of the string, and throws the ball across the circle to the ladybird. The ladybird has to find someone else in the circle who can make a connection to them – possibly a blue tit. They keep hold of the string, and throw the ball – so that gradually a ‘web’ is created linking everybody in the circle. Keep the string taut, people may have to pull back slightly on it Then explain that something has happened to affect one of the players in the circle – it may be that somebody has decided to chop down a particular tree, spray the greenfly or take some other ‘action’. The player affected is asked to ‘die’ sitting down or falling and pulling one the string. Ask the players if any of them felt that ‘tug’ on the string – two other players should have done. See how they will be affected by what has happened – these players ‘die’, and so more feel the tug. Continue until all the circle has felt the string ‘tug’. Some living things on a farm – apple tree, strawberries, bee, clover, cow, farmer, sheep, kale, greenfly, ladybird, wheat, oats. Another way of doing this – go to a natural area and choose species from there. You can use things such as sunshine, air, soil and water – these will be linked to almost everything

Additional Nature Games:

Bandana Games

Knots with bandanas

In the normal game of knots, people simply hold hands, but in this variation they will hold on to a bandana between each person. The easiest way to set up this game is to use a series of instructions: 1. Everyone stand in a circle holding hands. Drop your hands and then extend your right hand into the circle holding your bandana. Reach into the circle with your left hand and grab the bandana of another person. You may not grab the bandana of someone who is already holding your bandana nor can it be the person on your left or right. Now get untangled without letting go of the Bandanas you are holding. It’s Ok if some end up facing outward and sometimes you may end up with more than one circle. Variation: Complete the task without talking.

7 Legged Relay

Credit: The Disciple Project

Supplies: many bandanas, large playing area

Setup:

  1. Choose two players and tie their legs together with 2 bandanas tied together.
  2. They then go down to the other end of the field and pick up another person
    (have a leader there to tie their legs together).
  3. Those three go back and pick up another person, etc, until they have seven.
  4. Then give them some obstacles to go around.

Variation: Split the group into two and tie 7 together then put some obstacles they have to work around like going around cones or even under some rope.

Capture the Flag

Divide the youth into two teams, each with its own territory. Each team will have a bandana – a flag, which must be guarded by some team members while others try to grab the opponent’s flag. If an opponent is in your territory, you can tag them and send them to jail – a designated area where prisoners are kept. Players must stay in jail until one of their own team can run in and tag them to free them. (Only one prisoner can be rescued at a time.) A team wins the game by capturing the other flag and bearing it back to their home territory.

Fox Tail

A riotous fun never ending tag type game. Requires agility and generosity.
Credit: Art of Mentoring WAS

Define a playing area appropriate for the size and abilities of the group. Everyone gets a bandana, holds it by one corner and puts it in their pocket. The bandana must be trailing out like a ‘tail’. The goal is to steal as many foxtails as you can. Stolen tails are put in the pocket as quick as you can. If you have no tail you must sit down. You can steal the tail of anyone who gets close enough to you but you may not get up. Other players can also give tails to their friends who are sitting down.

Blindfold Games

Children do not particularly like to be blindfolded so these are games best introduced at the end of your week together once a relationship and some trust has been established.

Being blindfolded is a challenge because it removes our primary sense!

We are vision primary animals. Raccoons are touch primary. Dogs are scent primary. Bats are hearing primary.

Blindfold games can be a way to discuss different perspectives and ways of being in the world.

They are also an opportunity to build trust. Don’t break it by doing something cruel or foolish and watch for children who might take the opportunity to do so. Explicitly reprimanding such behavior in the context of camp can be a helpful character building opportunity.

Blind Snake

A trust a team building activity

Everyone is blindfolded except for a sighted person in the back. Everyone places their hands on each others shoulders to form a snake. The goal is to gather bandana balls and place them in a bucket. When the person in the front is successful they go to the back and become the sighted person. The game is over when the person who went first is back at the front.

Drum Stalk

Blindfold Drum Stalk | Drummer in the Woods  

Source: Coyote’s Guide to Connecting With Nature   

Play:

  1. One person has a drum (or rocks clicking together).
  2. The rest go at least 10 paces away and try to walk toward the drummer with eyes closed.  
  3. Once they touch the drummer, they can go off and try again, further back this time

Up Level Variation: The drummer may move through the woods and have the children try and follow them

Dragon’s Tail

Supplies: 2 bandanas, large playing area

  1. Split the children into several teams of approximate equal number.
  2. Each team links together into a chain by lining up one behind the other and placing their hands on the waist of the person in front of them. You can also simply have them link hands or elbows.
  3. The last person on each team is given a bandana to hang from his or her pocket as the dragon’s tail.
  4. Teams must work together to chase and capture the tails from other dragons. Only the person at the front of the chain can grab a bandana from another team. They team can twist around to try to protect their own dragon’s tail but they are not allowed to disconnect.
  5. Once a team’s bandana has been taken or they disconnect, their dragon is dead and the team is out.

The last team standing or the team with the most bandanas wins. If you are adverse to the idea of a dragon, you can also call it lizard’s tail.

Blind Lineup

Give each youth a bandana to use as a blindfold, and then ask the group to put order themselves from the shortest to the tallest in order of height.

Sherpa Walk

In this game, youth are paired up and one person is blindfolded and led to a previously designated location. The focus is not on speed but on trust and safety.

The guide cannot touch the blindfolded person but must lead them using only verbal commands.

As a variation you can also require three tasks along the way such as to smell something, to touch something, to identify an object, to eat something, etc.

Meet a Tree

Instructions >

Additional Blindfold Games:

Water Games

Cup to Cup

This is a race. People get wet.
Can also be played with sponges instead of cups for added wetness.

Supplies: 4 buckets and 2 plastic cups

Setup:

“This is a race. You have to work together to win. You must stay seated the entire time the game is in play. You may pass the cup (sponge) any way you can think of.”

  1. Form two teams.
  2. Put two full buckets of water in the grass.
  3. Have each team sit in a straight line behind the bucket (one behind the other).
  4. Place an empty bucket behind the last player.

Play:

  1. Give the first player an empty cup. They must dip the cup in the full bucket of water and pass it backwards over their head to the next child.
  2. The second child must then pass it over to the third and so on until the final child on the team dumps the water in the cup into the empty bucket.
  3. Then they pass the empty cup back up to the front.
  4. The first team to fill their bucket wins.

Level Up Variation: Blindfold everyone in the line.

Sponge Run

Supplies: Two plastic buckets, large sponges (minimum as many as there are children)
Setup:

  1. Form two teams. (This can also be played as a whole group, you can time them)
  2. Place a bucket full of water (or a kiddie pool) on one side of the field and place an empty bucket on the other.
  3. Give a sponge to each player and have them stand by the full bucket or water.

Play:

  1. Players will dunk the sponge in the water trying to soak up as much water as possible.
  2. They then have to carry they sponge while running to the empty bucket, hoping to keep as much water as possible in the sponge.
  3. Wring out the sponge into the empty bucket and run back, continuing until someone reaches the mark on the empty bucket

Win: First person to fill up their bucket to the marked line wins.

Up Level Variation: Players must carry the sponge on their head walking to the bucket without actually holding it on, just balancing it on their head. If they drop the sponge, they must go back to the filling station

Water Fight

I grew up having epic water fights with my entire family.
Being able to have this kind of ‘fight’ in a fun and playful way is a skill. Not every child will enjoy this so allow them to self select to opt out but do not allow them to gang up on someone or cheat in ways that are unfair.

Many children will come around, especially if you lead them in a fun and playful way.

Supplies: many cups or sponges, 2-3 large buckets
I have a large bag of sponges just ask

Play:

Establish some ground rules such as no face/head shots.
Choose a sunny area and a hot day. This lessons the shock/recovery time.

Drip Drip Splash

Great for a hot day.
Played the same as Duck-duck-goose, but instead of touching the heads of those not picked they have a little bit of water from a cup/sponge dropped on their head.

The person picked gets the rest of the cup poured on their head.

Additional Water Games

Storytelling Games

Fortunately/Unfortunately

Instructions >

Once Upon a Time

One person begins with the time-honored, “Once upon a time…” and proceeds to begin a story about whatever they want. At whatever point they feel inspired, they say a distinctive, “…and then…”

…which turns the story to the next person in the circle. The next person then picks up where the story left off and begins to spin their own next part of the tale.

Again, at whatever point they feel ready to hand it off, they say, “…and then…” and turn to the next person to continue the story.

This continues until everyone has had a turn to tell a portion of the story. The last person will no doubt create a magnificent climax-to-denouement and pronounce, “THE END!”

Bird Skits

Have the children act out the 5 types of bird language both as birds and then as people.
alarm calls – companion calling – juvenile begging – territorial aggression – song

Here are a few scenarios to inspire some fun family acting moments:

  • A mother bird tries to feed several babies, but she is keenly aware of a predator bird, like a sharp-shinned hawk, nearby. (The mother bird may stay very close to the nest, taking a lot of moments to stop and look around nervously, while making a short call.)
  • A pair of birds are feeding and companion calling (to let each other know they are okay where they are). Two more birds fly into their territory. How does everyone respond?
  • A group of chickadees is feeding when a human enters their territory. As the human walks through, a weasel sneaks off into the bushes.

Safety Rules & Guidelines

Boundaries

  1. Children must be able to always see a teacher. 
  2. A Coyote Yip will be used if a child is leaving eyesight or about to cross an established boundary. Children must return and give their teacher a high-five and be supported to recognize that they have gone too far.

Hiking

  1. We remain in a “wolf pack” when moving from one place to another.
    We must always stay in sight of each other.
  2. There is no pushing past our friends to get ahead.
    Someone could fall off a narrow trail or be pushed into dog poop. Eww!
  3. Children may not hike with things in both hands.
    If they want to carry something a facilitator will help them put it in their pack.

Sticks

  1. Children may only play with a stick that is as tall as they are.
    Longer sticks will be broken or ask someone to help if they are to be used to build a structure.
  2. When we walk and run, we put the sticks down.
     It is important to be able to use your own hands for holding and for balance.
  3. Sticks hit only sticks
    Sticks are for building, digging, and imaginative play. 

Rocks

  1. We NEVER roll rocks down hills.
    We NEVER roll rocks down hills. Ever.
    I personally know people who have killed children by doing this when they were children.
  2. When throwing rocks your body needs lots of room and no one can be in front of you.

Fires

  1. When we are around the fire, we sit.
  2. We stay outside the fire boundary ring.
  3. We also keep things out of the fire.

Climbing

  1. Children must be wearing sturdy shoes to climb trees.
  2. The child at the top of the tree has the right of way.
  3. We only climb as high as we can climb without help or as tall as the facilitator can reach whichever is lower.

Digging

  1. Weonly dig where the teachers say we can.
    This protects the environment where we play.
    Typically in areas with no vegetation.
  2. Mud play is for scooping and pouring.
    We do not throw the toys, dirt or mud.
  3. When we dig a hole, we will fill it back in when we are finished.
    This disturbs the forest as little as possible.

Plants

  1. We only eat what we can name and ID with certainty.
  2. We ask permission from the plant before taking and offer something in return.
    We do NOT pick wildflowers.
  3. We do our best to only play with or on plants and trees that are strong enough to withstand our intrusion.

Scissors

  1. Scissors go from my hand to your hand and back to my hand.
    They are not left on the ground.
  2. When travelling with scissors they must be held closed by the blade.
  3. Scissors are only for cutting paper, string, dead leaves and long grass.
    They are not to be used for sticks.

Water

We consistently have access to Peterson Creek a small, shallow, fast-moving creek. Before we visit any body of water, the facilitator will give instructions to the children about the appropriate behavior around this water body. Children must be within an arm’s length of an adult and may not stand in the water without permission from the facilitator. 

  1. We tell a teacher if something floats down the creek.
    If a spoon or scoop or flower falls into the creek and is taken downstream ask a teacher to retrieve it. We do not chase things down the creek.
  2. We do not dig in the creek bed, at all, ever.
    We assume ALL creek beds are fish spawning habitat and keep our disruption of this ecosystem to a minimum. This is a valuable life skill that more of us could be practicing.
  3. We stand on the bank, not in the water.

Crossing the Creek

  1. All creek crossings will be inspected by an adult first and supervised throughout.
  2. We take turns crossing the creek, one by one. No one starts before the other is finished.
  3. Children may only cross the creek with permission and supervision by an adult.

Hazards to Note

The most significant hazards in the park are other people and their dogs, followed closely by an unpleasant social encounter. Second to that are the disgusting and dangerous things people and their dogs leave behind. There are a handful of other hazards to be aware of.

To maintain an acceptable level of risk ALL STAFF are to complete site assessments on a constant ongoing basis. Before you arrive, when you enter, while you are there.

At high traffic sites staff will have children sit on the ground and wait for a crow call to give the all clear while staff complete a site check.

We do carry a sharps container and there are latex gloves in staff fanny packs.

Poison Ivy

Poison ivy is present throughout Peterson Creek. It makes you itchy in ALL 4 seasons.

Learn to identify it in all seasons and learn where it grows so you don’t inadvertently let a child play there.

Skin that has come into contact with poison ivy can be washed with warm soapy water within 5 minutes of exposure to reduce any rash or reaction.

Water Hemlock

Water hemlock is deadly poisonous and there is NO ANTEDOTE.

It is present in Peterson Creek along the entire watershed.

Learn to identify it and DO NOT allow the children to play anywhere near it.

Do NOT remove it. You can cut the flower heads and then wash your tool. It is the root that contains most of the poison.

Poisonous Plants

There are a handful of other poisonous plants in Peterson Creek.
Facilitators are responsible for making a point of identifying every plant in a play-site.

Do not rely on past risk assessments. Water Hemlock showed up in the park after 3 years of us being there. Had I not taken steps to identify it something terrible could have happened.

Ticks

Yes there are ticks and yes you must check children before they leave the park.
We use a lint roller and a visual scan of each child when they put their backpack on before walking to the gate.

If a tick is seen on a participant, it is brushed off.

If a tick is attached, we will leave it and advise parents. Parents/guardians will be informed at pick-up, and given the opportunity to take the tick to the health unit for testing.

For more information about being outdoors during tick season, visit a blog post on the following website: http://childnature.ca/what-can-we-do-about-ticks/18  

Windfalls & Widow makers

Kamloops is a windy place and throughout the park there is a significant amount of tree coverage. Trees such as cottonwoods can pose a hazard, even when alive, when high winds are present.

Large broken branches or dead trees that are snagged in the branches of living trees above are hazardous to people lingering below.

Staff are required to scan for, remove and or test any windfalls above play sites. Windfalls that are too hazardous will close a site until they can be removed safely.

Animal Encounters

Dogs and You

While dogs are supposed to be “under control” even if off leash, some dogs are more excitable or aggressive than others. Most dog owners recognize our presence and leash their dogs as they approach or go another way.

While most dogs simply continue on their way, some dogs head straight for the children.

To reduce conflict we:

  1. Scan the edges of play sites for dogs approaching. 
  2. Use friendly but firm body language and voice to send dogs away.
    Your job is to stop dogs from engaging with children and continue their walk elsewhere.
  3. Move yourself to be between the children and the dog.
  4. Do not try to restrain the dog simply send it away.

Dogs and Children

Children are quite vulnerable to out-of-control dogs it is for this reason we have the firm simple rule:

  1. We do not pet dogs at Forest School.
    Many children are afraid of dogs and will seek the reassurance and protection of a teacher when approached by one.

Deer, squirrels, chipmunks, snakes, etc:

  1. We do not to approach or try to handle wildlife.
  2. We give it lots of space and move slowly and quietly while observing.

Bears, Cougars, Wolves & Coyotes*

While we are in the forest it is somewhat likely that we will encounter a large mammal. We have seen bears in the part quite closely on several occasions.

To be prepared for an encounter it is helpful to discuss the following safety protocols with the children as seasonally appropriate.

Bear

If the bear has seen us we will:

  1. STOP & stand up tall.
  2. Bring the group close together. Walk slowly toward your leader.
  3. Speak in low tone and normal volume and say, “Hello bear, we won’t run away. You can stay and play; we’ll come back another day.”
  4. Let all staff know that there is a bear in the area.

If the bear has not seen us, we will:

  1. Leave the area quietly and choose somewhere else to play.
  2. Let other park users know that there is a bear in the area.

Cougar

  1. STOP & make ourselves big
  2. Bring the group close together and back away
  3. If the cougar does not go away, keep eye contact with the cougar, show your teeth and make loud noises. Act in unison to send a clear message to the animal they are not welcome.
  4. Arm yourself with sticks and rocks.
  5. If the cougar does attack, fight back: focus on the nose and face area. Use sticks and rocks as weapons.

Coyotes & Wolves

If a coyote appears and acts unafraid or aggressive, we will take the following action as soon as we notice the animal:

  1. Do not approach the animal or allow it to get any closer than 100 meters.
  2. Raise your arms and wave them in the air to make yourself appear larger.
  3. When in a group, act in unison to send a clear message to the animal they are not welcome.
  4. Back away slowly, do not turn your back on the animal.
  5. Make noise, throw sticks, rocks and sand at the animal.

We will also remind children of the importance of staying with the group to help avoid these encounters.

*Safety procedures based on: BC Parks. 2002. Bears and Cougars. Ministry of Water, Land and Air Protection. Available online: http://www.env.gov.bc.ca/bcparks/conserve/bearsandcougars.pdf